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Fallout nv assault carbine
Fallout nv assault carbine









fallout nv assault carbine

22 Pistol, SMG - Crit DAM and Crit Chance significantly increased.

fallout nv assault carbine

* Service Rifle - DAM slightly lowered, firing animation changed to the one used by Marksman Carbine, RoF dramatically increased. * Hunting Revolver – Rate of Fire increased. * That Gun - That Gun is now a slow-firing hand cannon that does huge DAM firing 5.56mm out of a short barrel. Gobi has increased DAM and much higher Crit DAM over the Sniper Rifle. * Sniper Rifle, Gobi Campaign Scout Rifle - Sniper Rifle and Gobi now have a higher RoF and lower AP cost. Anti-Materiel Rifle's Crit DAM has been raised from 80 to 110 to make it more viable when compared to the Gobi. Hunting Rifle RoF increased, Crit Chance set to x2. * Hunting Rifle, Anti-Materiel Rifle - Hunting Rifle and AMR now have the lowest spread of all rifles. Spread for many shotguns has been lowered. Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue. * Shotguns - Buckshot has received a x1.2 inherent DAM mod. * Automatic Guns - SMGs, the Assault Carbine, and the LMG are more accurate across the board. Here’s a rundown of the balance tweaks we’ve implemented for this update: The promised patch for Fallout: New Vegas is almost here! PC users will get it on Monday and console folk will receive it soon (we’re still waiting to hear the exact date).Īs I mentioned in my previous post, this patch contains optimizations and stability improvements as well as balance changes.











Fallout nv assault carbine